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 Resident Evil: DBG

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W. Birkin
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PostSubject: Resident Evil: DBG   Fri Aug 12, 2011 4:04 pm

I just ordered this: http://www.bandaicg.com/residentevil/

In 3 to 5 days I will be getting this in the mail, and then: the nightmare begins!

The game first launched in December of 2010, with a follow up expansion set released in April of
this year and a third one based on the Outbreak series confirmed. The game is interesting, it's
not something I've ever played before.

Players start by picking a character and a 10x card deck called the inventory. The remainder of
the cards are placed within an area called the resource area. This area is essentially a shop, you
can buy ammo, weapons, health items, and other cards that may prove useful. The other deck is
the mansion deck. The mansion deck is where all the monster cards and other special cards go.

Players begin a turn by drawing 5 cards from their inventory, from there they can do any number
of 5 options during their turn, including buying from the resource pool, using items and action cards,
attack and of course, exploring the mansion. Exploring the mansion involves making an attack, to
do this the player chooses which weapons they want to use and how much ammo they wish to bring,
then they flip a card over from the mansion deck. If its a monster and they meet the requirements
to beat it, they defeat the monster and claim the card. If they lose, the monster deals damage to
the character then retreats to the bottom of the deck. If it's a special item, the player claims it.

This keeps on until someone beats the final boss which happens to be the biggest baddie in the
deck, at which point the game ends. The player who scored the most monster kills wins.

This is just a rough generalization on how game play works, there's a lot of other details that
come in to play as well, but I'm definitely looking forward to playing this! The game can be
played by 1 to 4 players at a time, so it can be enjoyed solo or in a party. For more info on
the game, check out the wiki: http://residentevil.wikia.com/Resident_Evil:_The_Deck_Building_Game/.


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Last edited by Dinobot on Sat Aug 13, 2011 8:38 am; edited 2 times in total
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PostSubject: Re: Resident Evil: DBG   Fri Aug 12, 2011 5:27 pm

Dinobot wrote:

In 3 to 5 days I will be getting this in the mail, and then: the nightmare begins!

The game first launched in December of 2011, with a follow up expansion set released in April of
this year

WHERE IS YOUR TIME TRAVEL DEVICE, AND WHY DID YOU NOT REGISTER IT WITH THE MAD SCIENCE SQUAD?

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PostSubject: Re: Resident Evil: DBG   Fri Aug 12, 2011 5:47 pm

Pest02 wrote:
Dinobot wrote:

In 3 to 5 days I will be getting this in the mail, and then: the nightmare begins!

The game first launched in December of 2011, with a follow up expansion set released in April of
this year

WHERE IS YOUR TIME TRAVEL DEVICE, AND WHY DID YOU NOT REGISTER IT WITH THE MAD SCIENCE SQUAD?



Shit! *runs for the machine and jumps in and returns to the past to correct his mistake*

What machine? What're you talking about you crazy person you?


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PostSubject: Re: Resident Evil: DBG   Fri Aug 12, 2011 9:07 pm

WHY DOES CHRIS REDFIELD HAVE THE SAME HEALTH AS JILL.

CLEARLY HIS EXTRA HEALTH WAS THE ONE ADVANTAGE IN CHOOSING HIM OVER HER IN RE1. AND THE FACT HE STARTED WITH A LIGHTER IN REMAKE.

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PostSubject: Re: Resident Evil: DBG   Fri Aug 12, 2011 9:21 pm

Trigger Type-8808 wrote:
WHY DOES CHRIS REDFIELD HAVE THE SAME HEALTH AS JILL.

CLEARLY HIS EXTRA HEALTH WAS THE ONE ADVANTAGE IN CHOOSING HIM OVER HER IN RE1. AND THE FACT HE STARTED WITH A LIGHTER IN REMAKE.

That's Re5 Jill. She's considerably stronger now given her combat experience in the
previous encounters with Umbrella. Re5 Chris is stronger I believe.

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PostSubject: Re: Resident Evil: DBG   Sat Aug 13, 2011 12:25 am

I STILL DO NOT AGREE WITH IT

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PostSubject: Re: Resident Evil: DBG   Sat Aug 13, 2011 8:44 am

Trigger Type-8808 wrote:
I STILL DO NOT AGREE WITH IT

Accept defeat, damnit!

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PostSubject: Re: Resident Evil: DBG   Sat Aug 13, 2011 8:55 am

Why does Wesker only have 20 more healths than Chris and Jill?
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PostSubject: Re: Resident Evil: DBG   Sat Aug 13, 2011 9:37 am

Pengy wrote:
Why does Wesker only have 20 more healths than Chris and Jill?

Cause he's an old fart. He even loses hp in his uroburos infected state.

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PostSubject: Re: Resident Evil: DBG   Tue Aug 16, 2011 11:22 pm

And so the horror begins...

I received my package today and I must say, as I opened it, I was presented with
perhaps the SEXIEST box I've ever laid eyes on. One could easily store their ps1
games in this box, but you'd have to lay the ps2 boxes down in order for them to
fit properly as the box is a little too shallow for that.

Bellow is the list of cards the game offers. The format will follow: card type, amount, name.

Character Cards
1x Albert Wesker
1x Leon S. Kennedy
1x Claire Redfield
1x Sheva Alomar
1x Barry Burton
1x Ada Wong
1x Jack Krauser
1x Chris Redfield
1x Jill Valentine
1x Rebecca Chambers

Weapons
5x Grenade
5x Longbow
5x Submission
11x Combat Knife
1 Survival Knife (deals an extra +5 damage)
5x Six-Shooter (broken butterfly)
1x Gatling Gun
1 Rocket Launcher
9x Handgun
1x Burst-fire Handgun
4x Assault Sub Machine Gun
1x Full-Bore Machine Gun
4x Pump-Shot Gun
1x Automatic Shot Gun (Street Sweeper)
4x Bolt-Action Rifle
1x Semi-Automatic Rifle

Action Cards
10x Mansion Foyer
5x Deadly Aim
5x Shattered Memories
10x Escape from the dead city
5x Reload
6x The Merchant (WELCOME!)
5x Umbrella Corporation (We got our own card. Cheesy)
5x Back to back (Belly to belly! I don give a damn cause im stone dead already, ya!)
5x Item Management
5x Ominous Battle
3x Master of unlocking
5x Struggle for survival

Mansion / Infected Cards
1x Time bonus+1
1x Time bonus+2
1x Time bonus+3
2x Combo bonus
1x Gatling Gun Case
1x Rocket Launcher Case
3x Majini
2x Zombie (Male)
2x Zombie (Female)
3x Zombie Butcher (It's actually the cook from the diner in Claire's opening in Re2)
3x Bui Kichwa
3x Licker
1x Nemesis T-Type
2x Hunter
2x Mimicry Marcus
1x Uroboros Ahrei
3x Dr. Salvador
3x Gatling Gun Majini
3x Cerberus
1x El Gigante
1x Executioner

Items
28x Ammo (x10)
15x Ammo (x20)
15x Ammo (x30)
6x Green Herb
3x Yellow Herb
5x First Aid Spray

Let me talk a bit about the quality of the cards themselves. These things are
thin as hell dude, they're maybe 2/3'rds as thick as a yugioh card. They're
made from the same sort of materials as a yugioh card too, which sort of
worries me because they're vulnerable degrading over time. If one of these
cards gets bent, its going to be painfully obvious.

That sort of thing isn't out of place in collectible card games because, well,
the less there are of a card, the more valuable the surviving copies are. That's
alright for this line of game, but the re deck building game isn't like that, it's a
self-contained game, you would think the cards would be a bit more robust.

tl/dr: I gotta buy 250 card sleeves and I dun like it.


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PostSubject: Re: Resident Evil: DBG   Wed Aug 17, 2011 5:51 pm

Chapter 1-1| Completion Time: 2:00
---------------

Jack Krauser (My friend)
Decorations: 5
Enemies killed: Bui Kichwa, Mimicry Marcus, Cerberus
Accuracy: 90%
Deaths: 1

Vs

Rebecca Chambers (Me)
Decorations: 10
Enemies killed: El Gigante, Licker, Female Zombie, Butcher Zombie, Bui Kichwa
Accuracy: 70%
Deaths: 2

--------------------

So I just finished my first foray into the Re Deck Building Game, and I must say, I
enjoyed the experience. It was a bit rocky at first cause me and my bud decided to
play the game as we went, so our game time was significantly longer than what the
game boasts on the box, but it helped us learn the basic paces of the game. Though,
we're going to have to study the rules a bit before we get used to it cause I'm fairly
certain we fucked up on some of the rulings.

Now the lil statistic thing I did up top there was mostly just for fun, though most of
the information is accurate. The accuracy represents how many times we fought
against creatures in the mansion and failed to kill them in 1 turn. I missed more
monsters than my friend did but made the most kills in the end.

Pro-tip: The game manual says you may need some counters or otherwise some
means of tracking damage. I happened to have all of my old pokemon TCG
counters which used increments of 10, which makes them all but perfect for this
game. I took some of the poison counters to represent death counters, and put
20 on the paper back of them. Each time a character dies, they return to the
next turn with -20 to their maximum health. This keeps on til they eventually die.

With the smaller damage counters, I printed 5 on the back of them, so that if say,
a monster deals 25 damage I can use 3 counters with 1 flipped over to show the
5, thus, 25 damage. :3 I believe I've full-filled my recycling quota for this year.

I cant wait to get the Alliance deck and then the outbreak expansion.

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PostSubject: Re: Resident Evil: DBG   Thu Aug 18, 2011 1:36 am

Chapter 1-2| Completion Time: 4:30
---------------

Sheva Alomar (My friend)
Decorations: 10
Enemies killed: Bui Kichwa, Mimicry Marcus, Cerberus, 2x Butcher Zombie, Majini,
2x Female Zombie, Dr. Salvador
Accuracy: 50%
Deaths: 1

Vs

Jill Valentine (Me)
Decorations: 19
Enemies killed: El Gigante, Licker, Male Zombie, Butcher Zombie, 2x Bui Kichwa
2x Dr. Salvador, 2x Majini, Cerberus
Accuracy: 65%
Deaths: 0

--------------------

Chapter 1-3| Completion Time: 4:50
---------------

Jack Krauser (My friend)
Decorations: 16
Enemies killed: 9
Accuracy: 30%
Deaths: 4

Vs

Albert Wesker (Me)
Decorations: 37
Enemies killed: 19
Accuracy: 97%
Deaths: 1

--------------------

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