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 Not enough love has been given.

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Wesker
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PostSubject: Not enough love has been given.   Tue Jan 12, 2010 12:28 am

Yes, I've decided that not enough love has been given to Advance Wars.

Therefore, I'll be randomly dumping art/pics/quotes from any AW game. It'll be here.

Here I go.

Caulder Wallpaper:





Epic Caulder Quote is Fascinating:

Caulder: In my youth, enormous progress had been made in the field of cloning. But while technically feasible, there was ethical resistance to the idea.
[Cutscene of a grinning Caulder]
Caulder: I rejected such pretty concerns and chose to clone myself!
Will: Y-you cloned yourself?
Caulder: After countless failed experiments, I finally realized my ambition. I then used my own clones to further my research! Do you know what it is like to watch yourself die? ...It is FASCINATING!
Will: You're insane!
Caulder: Do not interrupt! These clones were used to grow organs that could be transplanted into me. But then something went wrong... The clones began to...feel. They resented being used in such a way...and they fought back. After a brief, fierce war, only one cloned survived... AND I AM THAT SURVIVOR!
Will: But that means... Wait, you're--
Caulder: Yes. I am a clone. And I killed my creator!

OHSHI-

Anyway, I'll just be dumping more stuff when I can. Until next time!
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PostSubject: Re: Not enough love has been given.   Tue Jan 12, 2010 1:53 am

Fuck Caulder. And fuck Jake. And fuck the new protagonist from the most recent AW.

It's all about the Andy.

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PostSubject: Re: Not enough love has been given.   Tue Jan 12, 2010 2:03 am

Andy, Ryo, whatever... He was indeed cool, but my favorite CO of all time has got to be either Colin or Adder.

Koal is acceptable, as well.

I declare that the next theme shall be Adder.

Also... It's Will. The new protagonist is Will.

Despite the small amount of disappoint you've caused me from not knowing his name, you constantly redeem yourself by knowing almost exactly what I'm talking about.

You're not a clone, are you?

...Fascinating.
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PostSubject: Re: Not enough love has been given.   Tue Jan 12, 2010 2:16 am

No. No no no no NO!

Colin is a douche.

But I almost mentioned Adder as being my favorite villain! He is the coolest.

I demand a grizzled war-rugged version of Andy as the next traitorous antagonist. The final battle would surely make me cry the whole time. Games that make you cry = good.

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PostSubject: Re: Not enough love has been given.   Tue Jan 12, 2010 2:19 am

TOTALLY forgot about Hachi..

He's better than Colin, anyway.

His CO power makes me think of the Half price books song.

Haha...

So, which of the four games have you played?
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PostSubject: Re: Not enough love has been given.   Tue Jan 12, 2010 2:24 am

All of them. The last one, not as much. I got bored soon after Brenner got blown up.

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PostSubject: Re: Not enough love has been given.   Tue Jan 12, 2010 2:30 am

Heeeeeh?

I enjoyed the last one. Thoroughly.

It takes a while for the awesome effect to kick in..
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PostSubject: Re: Not enough love has been given.   Tue Jan 12, 2010 12:42 pm

Advance Wars, hellz yeah!

I've played the first three, didn't play the last one. QQ

I wanted to, but instead decided to spend my money elsewhere.

Also, we've all seen clones before (first and third Advance Wars), but, that quote is probably the most epic clone-related quote evar. Makes me REALLY want to play the last one XD!

Adder, Lash, Grit, and of course, Sami. x3

Those are my favourites. I didn't really like the new characters in Advance Wars: Dual Strike... except for MAYBE Rachel.

OH! And Sturm, of course. Also, is it weird that Hawke seems to enjoy shooting Black Hole's leaders? Sturm, Von Bolt... x3
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PostSubject: Re: Not enough love has been given.   Tue Jan 12, 2010 1:00 pm

Also, interesting find here...

Sturm from Advance Wars 1 and 2 caused the meteor shower that started the events of Days of Ruin wrote:
Sturm's Super CO Power was the ability to call down a meteor strike. Sure, he was supposedly killed by Hawke at the end of Advance Wars 2, but we didn't even see anything, just text. And given how mechanical Sturm looked, whose to say he wasn't able to survive that, or perhaps had a backup body somewhere. And thus, he hid and built up enough energy to devastate the world with a massive meteor strike. We could see the next Advance Wars game still set After The End with the crew up against a Sturm, now ready to take a world that can barely survive, let alone fend off his attacks.

Notice how, game-mechanics-wise, Black Storm can't actually kill anyone, only blast units to 1 HP.

Jugger is Flak wrote:
The two COs have very similar descriptions, and almost the exact same powers. As well, while Flak is in Dual Strike, he isn't anywhere in the story mode. In one of the missions in AW2, Lash makses mention of Flak volunteering to be a guinea pig in one of her experiments. Perhaps said experiment was the classic 'human brain in robot body,' with poor Flak's brain shoved full of restraining bolts and electrodes. After all, you don't want to risk a smart CO's brain on a potentially dangerouns transplant like that.

Or, alternatively, Lash couldn't succeed in making a robot, and went with a quick-fix solution.

Greyfield in Days of Ruin is actually Colin wrote:
After the meteors hit, Colin couldn't handle the loss of his sister and went crazy, so he, sitting on wads of cash, supplies, and whatever soldiers remained, decided to set up a totalitarian government, with him as the leader.

Until Days of Ruin, Wars World was actually a series of training sims wrote:
As noted in the WMG above, nobody seems to mind the constant fighting (and presumable loss of life), even the most idealistic characters. Then notice that Days of Ruin starts with Will leaving the ruins of his military academy, and that this is the first (and only) game in the series where the C Os actually mention and agonize over the fact that they're sending their men into possible death. Clearly, *these* soldiers are real, but the previous ones weren't: the other games were tactical training exercises Will was going through in the academy, but the meteorite strike interrupted them and made him use that experience in the real world.



This next one is a long one, and my favourite. x3


The entire game is a virtual reality Massive Multiplayer Strategy Game wrote:
Further developing the above theory, the whole Advance Wars series up until Days of Ruin was an online game. Explains a lot, wouldn't it? The dissonance of COs sending armies to their deaths apathetically, how pipelines, infantry, and submarines can stop aircraft, how you can 'restart' missions with advice on what to do this time, even if this was a 'last chance' scenario. And let's not forget the 'time limits' in Dual Strike. Stop the missile in 30 minutes... yet take a week in turns to win?

The answer is that the entire series (Excepting Battalion Wars and Days of Ruin) is actually some form of MMO Strategy game. A very immersive one, possibly somewhat Virtual Reality. COs are obviously real players logged in. It's debatable if they're the only real humans, or perhaps people start as commanders of platoons, and work their way up to full-on COs. Given how, sometimes, COs get status reports from nameless soldiers, these are perhaps actual players doing the legwork. And since they get easily respawned if their platoon is wiped out, there isn't a lot of concern if they 'die.' The CO abilities are actual abilities given to them in-game, as a result of being high-enough level to earn a name. Each battle is often a programmed 'instance,' hence why you can restart with some advice even if you've lost the final desperate battle. Just respawn and retry.

It's not the uncaring/fun-loving COs that are being apathetic at war, it's the COs that do care role-playing. Many battles are actually 'instances' started by one player and answered by another.

To explain everything, let's go with a timeline. All the Famicom Wars up until Advance Wars 1 was the game in pure. There was no plotline, and everyone was just running around blowing stuff up. Every new game was an upgrade in the software, or the latest expansion.

Eventually, guilds started forming. The most known being Red Star, Yellow Comet, Blue Moon, and Green Earth. This was also when the betatest of enhanced abilities was being implemented. Red Star changed to Orange Star due to too many jokes. Between Super Famicom Wars and Advance Wars, these four guilds decided to form their own servers. They made Cosmo Land as a battle server where the four could just duke it out. Macro Land was meant as a sort of RP/Downtime server, and a home base with a peace treaty in place. Property accquisition was important in this edition, so to prevent the decimation of a guild, they used Macro Land to make sure no guild is completely wiped out. Even if a guild was eliminated in Cosmo Land, they still had Macro Land to come from and reclaim property with. They closed off to all the outside servers to keep out the riffraff and jackasses you'll invariably get with any MMO game. Now newbies had to fill out an application and wait.

A new player, with the screenname Andy, worked his way up and became a CO for Orange Star. However, it seemed that this Andy ignored many of the agreements between the guilds in the Cosmo Land Server, causing a huge uproar as the other guilds demanded his head for the destruction he was causing in their properties. This kicked off Advance Wars 1. Eventually, it was found out that another 'Andy' was responsible, a 'fake' meant to disturb the balance in Wars World. The culprit? A hacker calling himself 'Sturm.' He founded his own guild, 'Black Hole,' hacked his own abilities to give himself a completely unfair advantage, and made a 'duplicate' Andy by giving Andy's abilities to a script kiddie he had working for him. Eventually, he was pushed out of Cosmo Land.

Not content, this excrement-disturber Sturm decided to revisit, this time with several other hackers in tow. And now Sturm managed to hack the game in very interesting ways, most notably with his 'pipelines,' seemingly normal terrain that blocked ALL movement. And this time, he decided to attack where people weren't expecting him to, in Macro Land. The piping away resources plot ties back to the virtual reality aspect of this world. How could a pipeline suck away such a nebulous concept as 'resources' unless it's a computer medium, where 'resources' is literally the world economy? The missile assault was just the plot for an instance, though. After that, Sturm was threatening to destroy the entire server, but Hawke manually logged his ass off and 'eliminated' his virtual avatar (In a sense, IP banning him) The rest of Black Hole, now getting swept up in this RPing that the nations are known for, willingly left.

However, the Black Hole guild attacked again. A quick scan found that they had set up base in another server, Omega Land, and several of the local players there were complaining about the chaos they were causing in their server. And, thus, the Allied Nations formed and invaded Omega Land to restore balance and push out Black Hole for good. Some players had to stay behind to fend off the smaller Black Hole attacks in Macro Land, so they recruited the local players into their various factions.

Von Bolt, the new head of Black Hole, was RPing the 'draining' of Omega Land's health, but in reality the black crystals and Obilesks were sucking the bandwith from Omega Land, and using it for his own purpose, possibly webpages. (Remember, Virtual Reality, where such odd concepts can be represented tangibly.) Hawke and Lash were playing along before learning what this selfish jerk was using the game server for. Finding that out (And annoyed Von Bolt wasn't giving them any bandwith) they split for the other team.

The final scene, with Jake and Von Bolt facing off, is confusing. After all, why would Jake care about 'shooting' one man, if he had ordered innumerable troops to kill and be killed? Especially if it wasn't really him, just a virtual representation? It is possible that this VR is so immersive, that people are actually wetwired into the system, and killing their avatar results in their deaths, or severe damage to their neural systems. Or perhaps it completely fries their computer network. Hard to say.
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PostSubject: Re: Not enough love has been given.   Tue Jan 12, 2010 2:33 pm

Jugger quotes. I love them.

"Victory; downloading party hat."

"Enemy: prepare for mega hurtz."

"Memory: upgraded. Shell: shined. Ready to uhh...roll."

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PostSubject: Re: Not enough love has been given.   Tue Jan 12, 2010 3:39 pm



Don't mind me.


Just being the most badass CO.
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PostSubject: Re: Not enough love has been given.   Tue Jan 12, 2010 7:44 pm

PFFFFFFFFT

He was nerfed. XD
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PostSubject: Re: Not enough love has been given.   Sun Apr 11, 2010 2:33 am

http://memegenerator.net/Advice-Greyfield

Haha.. HA!!
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PostSubject: Re: Not enough love has been given.   Wed Sep 01, 2010 7:30 am

I'll mail my old AW: Days of Ruin to whoever is brave enough to give me their address.

I no longer own any of the 500+ DS variants.
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